Aarhus Universitets segl

Fracking Systems, Earth Dispossessed: Social Research and Pedagogy through Game Invention

Academic hour by professor Joseph (Joe) Dumit

Oplysninger om arrangementet

Tidspunkt

Onsdag 12. oktober 2016,  kl. 13:15 - 15:00

Sted

Foredragssalen (4206-139), Moesgaard

"Let us push ideas to the extreme, at the risk of being taken for extravagant" (Monodology and Sociology). Is fracking not one such idea currently being pushed to the extreme, producing freakish landscapes while being represented as a walk in the park? Imitating Tarde, as we are wont to do today, suggests that we investigate the how of repetition: social, vital and physical; imitative, hereditary and vibratory. Working with computer scientists and geologists as they haptically explore earth data - quake traces, landscape fractures, apocalyptic geographies, and speculative infrastructures - this paper wriggles their mode of analysis into STS, inquiring into theories' vibrations. This is both a discussion of fracking in the US with an eye toward global markets, as well as a preview of the digital game version of it I've been developing with the ModLab at UC Davis. If there is time, it can also extend into a workshop on the insights generated by turning everyone's research into critical games."Let us push ideas to the extreme, at the risk of being taken for extravagant" (Monodology and Sociology). Is fracking not one such idea currently being pushed to the extreme, producing freakish landscapes while being represented as a walk in the park? Imitating Tarde, as we are wont to do today, suggests that we investigate the how of repetition: social, vital and physical; imitative, hereditary and vibratory. Working with computer scientists and geologists as they haptically explore earth data - quake traces, landscape fractures, apocalyptic geographies, and speculative infrastructures - this paper wriggles their mode of analysis into STS, inquiring into theories' vibrations. This is both a discussion of fracking in the US with an eye toward global markets, as well as a preview of the digital game version of it I've been developing with the ModLab at UC Davis. If there is time, it can also extend into a workshop on the insights generated by turning everyone's research into critical games.